One of my favorite video games is Mad Max. While the action in the game is not based on the films, the universe is, and George Miller was consulted on some of the finer points of the worldbuilding. It’s a game about exploring and surviving in a post-apocalyptic desert dotted with the wreckage of shipyards and sunken ships. The dust plume trailing your muscle car was, in fact, once the silt at the bottom of the ocean. Like most entries in the Mad Max franchise, there’s some pointed social criticism going on.